![]() Volksgenadiersw with a single schreck plus raketen cannot compensate enough the lack of AT as pzgrens and PAK 40 can compensate for Ostheer. When the map begins to be filled with tanks, infantry will be torn to pieces. Now those from you who played vCOH know that infantry in COH2 it's not vCOH infantry, no matter the faction. In middle game you will begin to lose the race related to tank building and you will have to compensate with infantry and team weapons as raketen. Virtualy, in early game you don't need vehicles, you're doing fine with good infantry and kubel. Start game it's the only point where OKW is advantaged, because of kubel.įrom Middle game the fuel problem begins to be serious untill late-game and end-gam. But if you think this is an advanage, think again. Commando commanders abilities are limited though.OKW has the best infantry and tanks throughout the game. There are only 1-2 commanders you can use due to huge nerfs.Īlso there is no recon or indirect options to assault and remove fixed positions. Generalist faction with situational units. UKF: a faction that can do everything but best at nothing. Lots of commanders to pick and build tactics on. Infantry doesnt scale well so gonna need elites or support. Soviets:Various infantry and team weapons to combine with commander abilities. For example picking airborne commander can be useful for skipping side teching(like if you gone Lt tech tree you can drop ATG without having Cpt.) ![]() You need to find a build for each battle(to react and counter axis). Hold and deny ground with mgs and mortars, assault with light armor and good late armor OKW: early game infantry faction with late armor options.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |